Vipera Aspis is a real-time, game-ready creature created as a personal project.
The goal was to accurately reproduce a French asp viper while going through a complete production pipeline, from high-poly sculpt to final real-time rendering, including retopology, texturing, rigging, and presentation.
This project was also an opportunity to study the species in detail and focus on anatomical accuracy, surface fidelity, and believable deformation in motion.
Key focus:
• Faithful anatomical representation of Vipera aspis
• Detailed scale sculpt and skin breakup
• Realistic reptile skin texturing
• Clean real-time topology and deformation-ready rig
Technical information:
• Real-time / Game-ready asset
• 20,648 triangles
• 10,370 vertices
• Single 4K texture set
• 3 skin variations based on geographic distribution
• Body rigged using Spline IK
• Head, jaw and tongue rigged using FK
• Rendered in Marmoset Toolbag 5
Software used:
ZBrush
Maya
Substance Painter
Marmoset Toolbag 5
Unreal Engine